TG Boardgame Library

We have even more games than this, but here are the highlights. We also have cards, chess, RPG dice sets, and D&D source books. Ask your bartender to check anything out!

Cards VS Gravity

2+ Players | 5-15 min

A card balancing game that can be played on any bottle. Simply attach the magnetic platform to any bottle, then take turns balancing your cards. Get rid of all your cards and you’re safe… for now. But eventually, gravity will get you! One player will ultimately knock over all the cards. Make sure it’s not you.

Catan

3-4 Players | 60-120 min

In CATAN, players try to be the dominant force on the island of Catan by building settlements, cities and roads. On each turn dice are rolled to determine which resources the island produces. Players build structures by 'spending' resources (sheep, wheat, wood, brick and ore) which are represented by the relevant resource cards; each land type, with the exception of the unproductive desert, produces a specific resource: hills produce brick, forests produce wood, mountains produce ore, fields produce wheat, and pastures produce sheep.

Codenames

2-8 Players | 15 min

Two rival spymasters know the secret identities of 25 agents. Their teammates know the agents only by their codenames — single-word labels like "disease", "Germany", and "carrot". Each spymaster wants their team to identify their agents first...without uncovering the assassin by mistake.

Dice of Crowns

2-6 Players | 10-20 min

The old king is dead, and his crown must be yours!
Players take turns rolling up to 7 dice. Each die represents the results of scheming to claim the throne. Matching dice have varying effects. 3 daggers end your turn, while 3 crowns earn you a victory point!

Drinking Fluxx

2-6 Players | 10-40 min

Drinking Fluxx is a version of Fluxx, the card game with ever-changing rules, with the subject matter of the game being all about drinking and with the game being marketed only to adults. Drinking is always optional when playing the game.

Exploding Kittens

2-5 Players | 15 min

Exploding Kittens is a kitty-powered version of Russian Roulette. Players take turns drawing cards until someone draws an exploding kitten and loses the game. The deck is made up of cards that let you avoid exploding by peeking at cards before you draw, forcing your opponent to draw multiple cards, or shuffling the deck.

Five Minute Dungeon

2-5 Players | 5-30 min

5-­Minute Dungeon is a chaotic, co-­operative, real-­time card game in which players have only five minutes to escape the randomized dungeon. Communication and teamwork are critical to survival because there's no time to form a carefully considered plan — and no predicting what dangers lie ahead.

Players assume the role of one of ten heroes, each with special cards and abilities. Once the five-minute timer starts, the race is on to defeat all the monsters inside the dungeon. In order to defeat a monster, players must match symbols from their hand with ones on the monster's card. At the end of each dungeon is a powerful dungeon boss — and after the first boss is defeated, the campaign continues to the second boss. Each boss, and each randomized dungeon, gets harder until players reach the fifth and final boss.

Flipover Frog

2-4 Players | 15 min

Cleverly place frogs on the game board to flip adjacent tiles, hiding some frogs and revealing others. Each player is given a secret Frog Token at the beginning of the game, determining what color frogs they are trying to get on to the board. After dealing three tiles to each player, the game begins. Tiles can be placed on any empty space on the 4x4 board, or on the back of any face down tile. Frogs may NOT be placed on top of face up tiles.

Plan ahead, watch out for snakes, and flip your way to victory!

Fox in the Forest

2 Players | 30 min

The Fox in the Forest is a trick-taking game for two players. Aside from the normal ranked- and suited-cards used to win tricks, fairy characters such as the Fox and the Witch have special abilities that let you change the trump suit, lead even after you lose a trick, and more.

You score points by winning more tricks than your opponent, but don't get greedy! Win too many tricks, and you will fall like the villain in so many fairy tales...

Kluster

1-4 Players | 10-20 min

Kluster’s rules can be explain in no time: Magnetic stones are equally shared between players, who must, in turn, place one stone inside the area delimited by the cord. The first player to get rid of his or her magnets wins. But beware, when stones kluster together during one player’s turn, they must collect them!

That’s all you need to know to play Kluster!

High Society

3-5 Players | 15-30 min

In High Society, players bid against each other to acquire the various trappings of wealth (positive-number and multiplier cards) while avoiding its pitfalls (negative number and divisor cards). While bidding, though, keep an eye on your remaining cash - at the end of the game, even though all those positive-number cards might add up to a win, the player with the least money isn't even considered for victory.

Jenga

2+ Players | 15 min

Ages 3 and up!

Love Letter

2-4 Players | 20 min

Love Letter is a game of risk, deduction, and luck for 2–4 players. Your goal is to get your love letter into Princess Annette's hands while deflecting the letters from competing suitors. From a deck with only sixteen cards, each player starts with only one card in hand; one card is removed from play. On a turn, you draw one card, and play one card, trying to expose others and knock them from the game. Powerful cards lead to early gains, but make you a target. Rely on weaker cards for too long, however, and your letter may be tossed in the fire!

Muffin Time

2-6 Players | 20-40 min

Muffin Time is a chaotic card game with more twists and turns than you can shake a spork at! Battle your friends, family, and hyper-intelligent pets by drawing and playing from a deck of unique cards that'll either help you, thwart others, or mix things up for the sheer hell of it! To win the game, you just need to start your turn with exactly 10 cards in your hand but if you think that'll be easy, you're wrong (wronger than a duck wearing shoes- and that's pretty damn wrong).

No Thanks

3-7 Players | 20 min

No Thanks! is a card game designed to be as simple as it is engaging.

The rules are simple. Each turn, players have two options:

  • play one of their chips to avoid picking up the current face-up card

  • pick up the face-up card (along with any chips that have already been played on that card) and turn over the next card.

Ring Toss

2 Players | 5 min

Each player swings the ring onto the hook as fast as they can. When you land the ring around the hook, move the score tracker closer to the opposing player. When the score tracker moves off the scoreboard, the player it’s closest to loses. If a beverage is being used as a score tracker, it’s common that the loser must then drink it. You can also play a version where you pull the score-keeping beverage closer upon hooking the ring if the beverage is meant to be a reward for winning.

Saboteur

3-10 Players | 30 min

Players take on the role of dwarves in a mine, hunting for gold. Suddenly, a pick axe swings down and shatters the mine lamp. The saboteur has struck. But which of the players are saboteurs? Will you find the gold, or will the fiendish actions of the saboteurs lead them to it first? After three rounds, the player with the most gold is the winner.

Summary: Gaslight your friends about being a saboteur and cave in their tunnels.

5 Second Rule

3-10 Players | 30-45 min

It seems easy to name three uses for your tongue, but can you do it without getting tongue-tied or flustered? Everyone's watching you, wondering what exactly you use your tongue for, and time is twisting down-you only have five seconds to dig into the smutty corner of your mind and just spit it out!

Ultimate Warewolf

5-30 Players | 30-90 min

Ultimate Werewolf is an interactive game of deduction for two teams: Villagers and Werewolves. The Villagers don't know who the Werewolves are, and the Werewolves are trying to remain undiscovered while they slowly eliminate the Villagers one at a time. A Moderator (who isn't on a team) runs the game.

Each game takes place over a series of game days and nights. Each day, the players discuss who among them is a Werewolf and vote out a player. Each night, the Werewolves choose a player to eliminate, while the Seer learns whether one player is a Werewolf or not. The game is over when either all the Villagers or all the Werewolves are eliminated.